Operation Dumb Geese

contemporary Crossfire-inspired wargaming

Battle Reports

Here you can find links to various battle reports; recently we started to infuse a little bit more organization into our wargaming, constructing "campaigns" which set each battle into a general historical context so that they to some extent have influence on each other.

Currently we are in the middle of a campaign centred around gaining control over the main harbour town in the North, Anbaba, which can be found below.

Links to other battles outside the campaign are below that.

Links to older battles can be found further down this page.

Spring Pumpkin: The Anbaba campaign

In spring 2009, the DRS government tried to reassert its control over the hinterland of the northern coastal town of Anbaba and to initiate a major assault against CUSTARD territory. Operation Spring Pumkin aimed at thrusting along the old road leading from Anbaba all the way to the mountains separating the desert from the northern coastal area; after regaining control over the road, Rognvaldstown was the ultimate aim of the offensive.

Operation Spring Pumpkin

Rather predictably, the operation was an abysmal failure. DRS forces managed to push forward as far as Kernidad, an important inland site where another road leading into the north branches off the main road from Anbaba into the desert. There they established a base, intending to use it as a springboard for further operations. However, in the face of grave trouble in the south the eventual push forward was undertaken with utterly insufficient forces and soon ran into trouble as DRS units were confronted by PLAoSS forces eventually beating them back with ease.

PLAoSS took not long to react to the DRS offensive and launched its own counterattack soon after defeating the DRS forces. The main objective of the DRS offensive is gaining control over the port of Anbaba, as that would give PLAoSS not only access to port facilities but also the possibility to engage in piratical activities which in recent years have become rather lucrative off the coasts of Soeliland.

The PLAoSS offensive, which receives substantial support by the Libyans and their in-country allies, has so far resulted in the following engagements:

 

 

Frontal Assault!

PLAoSS pushes further into Anbaba (warning: lots of pictures!).

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Operation Hammer of Justice Vol. 1

PLAoSS rolls into Anbaba! (warning: this has 30odd pictures, so it may take some time to load).

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Operation Maggot ! Part Deux

Second part of the DRS counterstrike - ending ultimately in failure, throwing DRS plans into total disarray.

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Operation Maggot

First part of a DRS counterstrike, aimed at getting the railway line under DRS control again.

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Trainwreck waiting to happen

PLAoSS attempt  to cut off the land routes from Suzman City to Anbaba, which turned out to be successful.

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Checkpoint Three

A minor engagement between Libyan and DRS forces at a checkpoint outside Anbaba.
 
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The Battle for Kernidad

  A major battle for one of the key villages in the hinterland of Anbaba.

 

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Other Battles

Fairly often we have test tweaks to our rules by playing smaller scenarios that do not fit properly into our larger campaigns. Reports of these games are listed below:

Training Day - January 2009

A simple scenario to test more new infantry rules; the usual heroics displayed by the CUSTARD militiamen and some really nasty gameplay by the DRS forces. But see for yourself.

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Shady deals - January 2009

A simple scenario to test some new infantry rules, involving Libyans, PLAoSS as well as DRS forces.

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Commando Libya - January 2009

The Libyan-backed AAF makes its debut in Soeliland.

 

Old Battles

Before we began with our current "campaign-style" wargaming trying to put every game into the context of an ongoing history, we pretty much made the background for every single game up anew without caring so much for. Even so, we had many a hilarious game, some of which are reported below. Clicking on the images will bring you to a battle report; in many cases these are picture-intensive, so apologies if they take some time to load.

Open Sights! - February 2009

A simple scenario to test our new artillery and aircraft rules; it took some interesting turns right to the end and produced some real heroes among the CUSTARD militiamen.

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At the Crossroads! - October 2008

A simple but very effective set-up of a crossroads that everybody wanted to control. Also the introduction of yet another faction in Soeliland - VOMIT.

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Chopper Hopper - 2007

One of our first games with a helicopter - or rather, that was the plan. It turned out to work quite differently.

 


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